ZeroMQ bindings for Node.js
Map of socket options.
var opts = exports.options = {
_fd: zmq.ZMQ_FD
, _ioevents: zmq.ZMQ_EVENTS
, _receiveMore: zmq.ZMQ_RCVMORE
, _subscribe: zmq.ZMQ_SUBSCRIBE
, _unsubscribe: zmq.ZMQ_UNSUBSCRIBE
, affinity: zmq.ZMQ_AFFINITY
, backlog: zmq.ZMQ_BACKLOG
, hwm: zmq.ZMQ_HWM
, identity: zmq.ZMQ_IDENTITY
, linger: zmq.ZMQ_LINGER
, mcast_loop: zmq.ZMQ_MCAST_LOOP
, rate: zmq.ZMQ_RATE
, rcvbuf: zmq.ZMQ_RCVBUF
, reconnect_ivl: zmq.ZMQ_RECONNECT_IVL
, recovery_ivl: zmq.ZMQ_RECOVERY_IVL
, sndbuf: zmq.ZMQ_SNDBUF
, swap: zmq.ZMQ_SWAP
};
// Context management happens here. We lazily initialize a default context,
// and use that everywhere. Also cleans up on exit.
var ctx;
function defaultContext() {
if (ctx) return ctx;
var io_threads = 1;
if (process.env.ZMQ_IO_THREADS) {
io_threads = parseInt(process.env.ZMQ_IO_THREADS, 10);
if (!io_threads || io_threads < 1) {
console.warn('Invalid number in ZMQ_IO_THREADS, using 1 IO thread.');
io_threads = 1;
}
}
ctx = new zmq.Context(io_threads);
process.on('exit', function() {
// ctx.close();
ctx = null;
});
return ctx;
};
Create a new socket of the given type
.
function Socket(type) {
this.type = type;
this._zmq = new zmq.Socket(defaultContext(), types[type]);
this._outgoing = [];
this._watcher = new IOWatcher;
this._watcher.callback = this._flush.bind(this);
this._watcher.set(this._fd, true, false);
this._watcher.start();
};
Set opt
to val
.
Socket.prototype.setsockopt = function(opt, val){
this._zmq.setsockopt(opts[opt] || opt, val);
return this;
};
Get socket opt
.
Socket.prototype.getsockopt = function(opt){
return this._zmq.getsockopt(opts[opt] || opt);
};
Async bind.
Emits the "bind" event.
Socket.prototype.bind = function(addr, cb) {
var self = this;
self._watcher.stop();
self._zmq.bind(addr, function(err) {
self._watcher.start();
self.emit('bind');
cb && cb(err);
});
return this;
};
Sync bind.
Socket.prototype.bindSync = function(addr) {
this._watcher.stop();
try {
this._zmq.bindSync(addr);
} catch (e) {
this._watcher.start();
throw e;
}
this._watcher.start();
return this;
};
Connect to addr
.
Socket.prototype.connect = function(addr) {
this._zmq.connect(addr);
return this;
};
Subscribe with the given filter
.
Socket.prototype.subscribe = function(filter) {
this._subscribe = filter;
return this;
};
Unsubscribe with the given filter
.
Socket.prototype.unsubscribe = function(filter) {
this._unsubscribe = filter;
return this;
};
Send the given msg
.
Socket.prototype.send = function(msg, flags) {
// allow strings etc
if (!Buffer.isBuffer(msg)) {
msg = new Buffer(String(msg), 'utf8');
}
this._outgoing.push([msg, flags || 0]);
this._flush();
return this;
};
// The workhorse that does actual send and receive operations.
// This helper is called from `send` above, and in response to
// the watcher noticing the signaller fd is readable.
Socket.prototype._flush = function() {
var args;
// Don't allow recursive flush invocation as it can lead to stack
// exhaustion and write starvation
if (this._flushing) return;
this._flushing = true;
try {
while (true) {
var emitArgs
, flags = this._ioevents;
if (!this._outgoing.length) {
flags &= ~zmq.ZMQ_POLLOUT;
}
if (!flags) break;
if (flags & zmq.ZMQ_POLLIN) {
emitArgs = ['message'];
do {
emitArgs.push(new Buffer(this._zmq.recv()));
} while (this._receiveMore);
this.emit.apply(this, emitArgs);
if (this._zmq.state != zmq.STATE_READY) {
this._flushing = false;
return;
}
}
// We send as much as possible in one burst so that we don't
// starve sends if we receive more than one message for each
// one sent.
while (flags & zmq.ZMQ_POLLOUT && this._outgoing.length) {
args = this._outgoing.shift();
this._zmq.send(args[0], args[1]);
flags = this._ioevents;
}
}
} catch (e) {
this.emit('error', e);
}
this._flushing = false;
};
Close the socket.
Socket.prototype.close = function() {
this._watcher.stop();
this._watcher = null;
this._zmq.close();
return this;
};
Create a type
socket with the given options
.
exports.socket = function(type, options) {
var sock = new Socket(type);
for (var key in options) sock[key] = options[key];
return sock;
};
types
Map of socket types.